Retail Games, Apps, CD's & DVDs
Games & Apps
Use | Territory | Per 30s | Per Track | Per Game |
---|---|---|---|---|
Retail Games | Worldwide | £250 | £535 | £5,000 |
Mobile App | Worldwide | n/a | £100 | n/a |
Retail CDs & DVD's
Use | Criteria | Territory | Per 30s |
---|---|---|---|
Audio Only | ≤ 1,000 copies | Worldwide | £20 |
≤ 10,000 copies |
Worldwide | £45 | |
10,000+ copies | Worldwide | £65 | |
Audio Visual | ≤ 1,000 copies | Single Continent | £35 |
Worldwide | £80 | ||
≤ 10,000 copies | Single Continent | £55 | |
Worldwide | £120 | ||
≤ 50,000 copies | Single Continent | £75 | |
Worldwide | £150 | ||
≤ 100,000 copies | Single Continent | £100 | |
Worldwide | £200 | ||
100,000+ copies | Single Continent | £125 | |
Worldwide | £250 |
Retail productions are audio, audio visual or interactive productions for sale or rental to the general public including:
- Films or games.
- online/mobile apps.
- DVD, CD, Vinyl, BluRay etc.
- Covermount products.
Notes:
- Looped & interactive use of music allow unlimited looping of a single cue in a production and is charged at double the per 30s.
- Per game rates allow uncapped music usage for one flat rate.
- Aggregation is permitted on per 30s rates. Aggrigation allows various music cues to be added together to produce a cumulative total.